Like previous Design Workshop articles, I’m going to go through the process of creating a race step-by-step. Getting the balance right might seem daunting, but don’t let that stop you. You’re adding a big piece of to the game! Unlike a spell, feat, monster, or magic item that your players might ignore most of the time, an original race sets your game apart from all others. The same reasons to be careful while designing a race are also what make building a new one so fun and rewarding. The story and mechanics of a player character’s race come up multiple times during every session of play. When it comes to designing new elements of D&D, there are few pieces of the game as important to get right as new races. If you want advice on how to build a background specifically in D&D Beyond, check out that version of the article. I’ve stripped most of the references to the D&D Beyond to keep the advice here more universal and streamlined. This article first appeared on D&D Beyond.
Hey guess what? You can preorder my level 1 – 20 fifth edition adventure right now! Publisher’s Choice Quality Stock Art © Rich Hershey / Fat Goblin Games